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Walmart quietly launches its low-cost streaming video stick

Do you like the idea of a streaming media stick for your TV, but find that even Google's Chromecast or Amazon's Fire TV Stick costs more than you're willing to pay? You'll want to visit your local Walmart, then. The big-box retailer tells GigaOM that its Vudu Spark dongle, teased at the FCC back in November, is already available at 2,400 stores for $25 -- that's at least $10 less than its big rivals, and as much as the upcoming Matchstick. More stores are coming soon, Walmart adds. It's a tempting offering, but there's a good reason why it's so affordable. As hinted earlier, the Spark is only useful for watching Vudu purchases and rentals. That's fine if you're not picky about how you get your movies and TV shows, but you may have to shell out more if you're determined to use Hulu, Netflix or any other online video service.


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The Godmother of Virtual Reality: Nonny de la Peña

"Print stuff didn't scratch the itch. Documentary didn't scratch the itch. TV drama didn't scratch the itch. It wasn't until I started building this stuff. There was no way I could do anything else. I just couldn't do anything else. I don't know even how to explain that. And I think sometimes I wanna shoot myself in the head that I can't do anything else because it just motivates me. [VR] drives me. This is such a visceral empathy generator. It can make people feel in a way that nothing, no other platform I've ever worked in can successfully do in this way."

Let that stand as your introduction to Nonny de la Peña, the woman pioneering a new form of journalism that aims to place viewers within news stories via virtual reality. That vision has culminated in Emblematic Group, her content- and VR hardware-focused company that she runs along with her brother in Los Angeles.

VR visionary Nonny de la Peña speaking on a panel at Tribeca Film Festival in 2014.

De la Peña's resume runs the gamut, including work on documentary films, television dramas and a longtime stint as a correspondent for Newsweek. But her name almost always surfaces in connection with the boy billionaire, Oculus VR founder Palmer Luckey, who served as her intern and provided a prototype Oculus Rift when she debuted Hunger in LA at the Sundance Film Festival in 2012. That first VR piece was displayed at New Frontier, an exhibit within the festival that focuses on works that meld technology, art and filmmaking. Hunger served as an entry point to De la Peña's brand of immersive journalism as it dealt with the true story of a diabetic's collapse due to starvation while waiting in line at a food bank in Los Angeles.

"I was really kind of a nightmare because I was so nervous, right?" De la Peña admits, speaking of her VR debut. "It was the first one. I was so scared to go in the world. And then the opening night, when the first people to take off the goggles started crying, I think it blew all of our minds. ... And then nine months later came the Kickstarter for Oculus. And last spring when Palmer ... when they sold the company to Facebook, I texted him, "Thank you so much." Because look. [Gesturing to the New Frontier exhibit around her.] Look at this place now. Look at what's happening here. It's so fabulous!"

De la Peña's right to be so giddy, to take a certain pride in the explosion of VR projects (11 in total) dominating New Frontier. Many of the artists exhibiting this year, like Chris Milk with Evolution of Verse, Rose Troche with Perspective and Danfung Dennis' Zero Point, drew inspiration from seeing her original work and linked up with other like-minded creatives to begin exploring the VR space.

"This is such a visceral empathy generator. It can make people feel in a way that nothing, no other platform I've ever worked in can."

But the fanfare and accolades flowing De la Peña's way are only a recent development. It wasn't always like this. The warm embrace was once a stiff, cold shoulder. "Back in 2012 when I launched Hunger in LA, I was still considered such a weirdo," she explains. "I had colleagues literally pointing their finger at me and saying, 'You can't do that. That doesn't work. It's not ethical. It's too subjective.' And I got so much criticism. It was really difficult."

De la Peña chalks up much of that early anxiety and resistance to the medium's newness, as well as the transformations surrounding traditional notions of journalism. She concedes it was a scary time for old-guard journos that felt like "their lives were being threatened by digital technologies." The introduction of an additional technological layer, virtual reality, certainly didn't ease those fears either.

Nonny de la Peña exploring the virtual world of Project Syria in custom VR gear.

The tides have turned for De la Peña who was once jobless when she spent $700 of her own money to fund Hunger. Now, her work is being funded by the likes of the University of Southern California (where she's studying for her doctorate), Tribeca Film Institute, Google, Associated Press and the World Economic forum, which commissioned this year's exhibit, Project Syria.

A fully immersive sociopolitical work that utilizes computer-generated graphics, as opposed to live action with human actors, Syria places Sundance attendees within the aforementioned Arab country where the experience moves through three distinct moments: a calm street scene, a sudden bombing and a camp for refugee children. It's a testament to the alternate hardware approach De la Peña's taken with her VR hardware that Syria really allows the viewer to feel transported into another reality.

"Last spring when Palmer ... when they sold [Oculus] to Facebook, I texted him, 'Thank you so much.' Because look. Look at this place now. Look at what's happening here. It's so fabulous!"

Where Oculus' dev kits continue to focus on a standalone headset experience with inbuilt audio and inward- and outward-facing, camera-based tracking, De la Peña's custom hardware opts for a higher-end, albeit more cumbersome, setup. That approach incorporates phase-tracking, separate headphones and an external, body-worn pouch housing crucial processing circuitry.

"I love Oculus, but it's a sit-down experience. They don't really want you walking around," says De la Peña. "And I can spend $3,000 on my goggles instead of $300 right now. Right? I can get higher-end components to make it crisper and get a wider field of view. And I can set up my own tracking system. This is a phase-based tracking system, which I have to tell you, is still one of the best in the world. You know what? It's really good."

Oculus shows off its new Crescent Bay prototype headset at CES 2015.

That boast is not without merit, either. Motion sickness is one of the most persistent hurdles to making VR a mass-market consumer technology. It's why Facebook's acquisition of Oculus makes sense -- billions of dollars in research are required to overcome the medium's Achilles' heel and make the experience a seamless one for all users.

It's also the one major con to VR that I consistently encounter. Unlike some of my colleagues that regularly cover the VR space, I seem to be part of that small, but nonetheless important minority that's prone to motion sickness. Indeed, when I experienced Perspective, another VR work at New Frontier, I had to close my eyes and take several deep breaths to keep from throwing up. That did not happen with Project Syria and De la Peña's gear.

"I had colleagues literally pointing their finger at me and saying, 'You can't do that. That doesn't work. It's not ethical. It's too subjective.'"

"In general, I think we report less levels of nausea. I know we do, because I collect data. ... I collect data also beyond my anecdotal, my observations. I actually collect information data to inform how to make better pieces," says De la Peña.

That's not to say De la Peña's being dismissive of the Oculus approach. She likens the two companies' differing solutions as being akin to "TV vs. movie theatre." She also concedes that it likely won't be her company Emblematic Group that delivers the VR industry's coup de grâce when it comes to tracking tech and a motion sickness solution. "Honestly, I presume somebody else is going to solve the headgear problem before we are," she says. "I mean, that's not what my number one goal has been because there's so many billions of dollars [thrown] at this and huge people."

An early 3D-printed prototype of Emblematic Group's Zig Zag, a low-cost VR viewer.

There is a bigger picture in mind for Emblematic Group, though. De la Peña's vision for the fledgling startup company she's founded with her brother (the man responsible for creating the vast majority of her hardware) is nothing if not ambitious. With a deep background in media, she's confident Emblematic can become a content juggernaut covering everything from entertainment stories to tech stories to general news and human rights pieces. At present, she's even deep in development with a major Hollywood director on an unspecified fiction project, in addition to working with The Guardian, BBC and Al-Jazeera.

"People keep saying, 'Are you a content maker? Are you a hardware maker?' And I keep saying we're a content business, but ... when there's a hardware problem, we just solve it for now."

In a sense, it's almost as if De la Peña envisions Emblematic becoming a sort of virtual reality news network -- think: the CNN of VR. When I asked if she had any interest in hiring on and training journalists in this new form of immersive journalism, De la Peña's eyes sparkled with that glint visionaries often have. "That would be a dream come true. It would be a dream come true to do that."

"We understand content here. But the crazy thing is we've turned out to understand a bit of hardware too," says De la Peña. She is, of course, referring to the VR headset that she and her brother specced up and 3D printed out of their mother's garage. The end goal being that, with the proper, deep-pocketed funding, Emblematic can tackle the higher-end consumer VR market. "Oculus is wonderful for everybody," she says. "And maybe we'd be the high-end folks. Because I think that's what we do best."

In the near-term, however, Emblematic is gearing up to release an affordable VR viewer. Think of it as Emblematic's competitor to Google Cardboard. Zig Zag, as she and her brother have deemed it, is a collapsible VR viewer that, when closed, resembles a hard, plastic eyeglass case. De la Peña showed it off to me during our interview and admitted that it was "hot off the 3D printer this week."

Nonny de la Peña demos her company's collapsible Zig Zag virtual reality viewer.

Zig Zag works much like Gear VR and Cardboard in that it requires the use of an Android phone to power the experience. The actual "hardware," however, apart from its lenses, which she independently sources, contains no moving parts or processor; it relies entirely on the smartphone to power the experience. And, unlike Google's flimsy Cardboard, it's durable. "It's not going to break or bend," she says.

Ultimately, De la Peña would like to distribute Zig Zag through Emblematic's site, but she's also considering a Kickstarter campaign and is in talks with an unnamed partner that's interested in ordering 10,000 units. She's confident that Emblematic can offer Zig Zag for a relatively inexpensive price.

"It's really nice not to feel vulnerable anymore. I think Keri Putnam, the head of the festival here, put it best when she said to me, 'You don't have to justify yourself anymore.'"

While De la Peña is focused on the high end, she sees opportunities for devices like Zig Zag to work in conjunction with the 3D-imaging tech in Google's Project Tango. That technology is where De la Peña sees VR inevitably headed on the consumer end. "Right now, we're looking at 360-[degree] video as very realistic stuff and I'm still doing a lot of CGI stuff," De la Peña says. "They're gonna merge. And we're already merging it now. You're going to use your Project Tango on your phone and you're gonna just res-up a scene you just [scanned]. And it's gonna turn into a 3D model right away that people can see. That is for sure the future."

Google ATAP's Johnny Lee talks about the new Project Tango tablet built for developers.

The novelty of the medium may have initially aroused disdain from her peers, but De la Peña doesn't think the world at large will throw up the same level of resistance to VR. She points to her young children as examples of digital natives that don't fear technology. They've already become accustomed to living in virtual gaming worlds like that of Minecraft. And, besides, she insists the technology's already matured enough to the point where it's no longer considered a moonshot; it's already practical for consumer use.

"I don't know why people get so terrified by technology. ... Look, I'm the one that could tell you. I would know. I would know. I took so many hits," she says. "The criticism I've gotten over the years, you have no idea. It's really nice not to feel vulnerable anymore. I think Keri Putnam, the head of the festival here, put it best when she said to me, 'You don't have to justify yourself anymore.' And that is the truth. That's why being at this moment with everybody here ... it's so gorgeous. So again, thank you Palmer Luckey."

[Image credits: Rommel Demano via Getty Images (Tribeca Film Festival); Getty Images (Oculus headset)]

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Article source: http://www.engadget.com/2015/01/24/the-godmother-of-virtual-reality-nonny-de-la-pena/?ncid=rss_truncated

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Google Fiber is (possibly) heading to North Carolina

North Carolina residents might soon see Google Fiber vans driving down the streets. According to several publications, Mountain View has invited local Charlotte and Raleigh-Durham officials to a super secret "Save the Date" event on Wednesday, January 28th. The email invitation is reportedly devoid of any pertinent information, aside from the date, time and the promise that there will be "more details to come." While it could be for a completely different service, there's a reason why local authorities would think it's all about Fiber: Google has long named those locations as next possible sites for its Gigabit internet offering.

In fact, ever since Google made that announcement, ATT swooped in with its own Gigabit service. Time Warner Cable (which has been trying to outlaw community-owned broadband) promised to bring faster internet speeds to Charlotte, as well. According to WRAL Techwire's sources, Mountain View's already looking for drill crews to start building NC's fiber network as soon as April -- wether or not that's true, we'll likely know by Wednesday.

[Thanks, Marc]


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VRSE readies a production farm for experimental VR works

Virtual reality is in the midst of an ongoing renaissance, sparking incredible interest from every side of the spectrum, including tech giants like Facebook, young startups, big movie studios and independent filmmakers. With that in mind, VRSE, a new production company in the VR space, has taken to Sundance 2015 to reveal its big ambitions for this immersive technology. And it all starts with Evolution of Verse, a 3.5-minute short film featuring a computer-generated landscape setting and other visual effects that are designed to push the envelope in virtual reality.

Over the past couple of days in Utah, I've been asked several times: "What does virtual reality have to do with Sundance?" Granted, that was brought up by people who don't necessarily keep up with the technology and film industries. Still, the question isn't without merit. To a certain degree though, this year's New Frontier event, an exhibit for creators to feature unordinary storytelling during the festival, is where you'll find the answer to that inquiry. It was there that platforms like the Oculus Rift have been born, while in recent times works like Birdly, a virtual reality flight simulator, look to reach new audiences and showcase how science can interact with technology. With its VR experiments, VRSE hopes to make a big impact in the burgeoning space.

VRSE was formed by artist and filmmaker Chris Milk, who has directed videos for musicians such as Kanye West, Beck and Arcade Fire, consists of VRSE.works (production), VRSE.farms (storytelling) and VRSE.tools (hardware), with the focus expected to be completely on making virtual reality experiences. As part of these efforts, VRSE teamed up with Digital Domain, a visual effects juggernaut in Hollywood, to create Evolution of Verse, the young company's first VR project. I had the chance to watch it here at Sundance, where it made its public debut this week, and it was a strikingly beautiful thing to see. The film, which was being screened on Samsung Gear VR and Google Cardboard headsets, manages to look real enough that you wouldn't know it's a world of visual effects. "Chris wanted to do something that was never been done before with CGI (computer-generated imagery," a VRSE spokesperson said.

The story starts off with a beautiful sunrise scene, but that's quickly followed by a train steaming toward you at full speed, just as you're calmly and effortlessly walking on water. Shortly thereafter, the train, which appears to be from the 1800s, crashes on your face and causes a vivid explosion that bursts into thousands of dark-hued birds -- all flying fiercely across your field of vision. It's a chilling, somewhat frightening way to enter into Evolution of Verse, but those few seconds alone set the tone for the rest of the film.

At one point, you can look up and get sucked into a colorful spiral, which then takes you into a womb, where the shot pans across the head of a baby, still unborn. The umbilical chord is attached, a blue LED, embedded underneath the skin of its forehead, slowly blinks. Finally, it reaches its hand out to you and the story ends. The first time I was given a demo of the film, I completely missed out on taking the visual trip down the spiral, namely because I didn't position my head in the right direction to let the motion tracking initiate the wandering I was meant to encounter. All in all, the experience is visually stunning and vivid, thanks in large part to the high quality of the graphics and sound effects.

"What's interesting about VR is that you have something in front of your eyes and ears. It's in its infancy right now and we're ready to start experimenting."

Milk, who wrote and directed Evolution of Verse, says the short film is about "new beginnings and rebirth," but he wants people to interpret the journey in their own way. "Technology can turn us all into gods, make of that what you will," he says, emphasizing that being able to experiment with stories like this is what's great about virtual reality. As for how far he thinks the technology can go, Milk says, "You look at where cinema is today, and the technology didn't evolve that much. You had color, sound and CGI (computer-generated imagery)." He adds, "What's interesting about VR is that you have something in front of your eyes and ears. It's in its infancy right now and we're ready to start experimenting."

The project is the first to stem from VRSE's partnership with Annapurna Pictures, the production firm behind films such as American Hustle, Foxcatcher, Spring Breakers and Zero Dark Thirty. Beyond this, Milk says his goal with VRSE is to come up with more compelling experiences for viewers, noting that there's an excitement about the opportunity to do that in a growing medium like VR. "You can make an experience that looks like reality, but transcendent," he said. "Where VR ultimately goes is where your brain can't tell a difference. No weird thing on your face, no pixels."

Along with Evolution of Verse, VRSE also introduced two other VR projects at Sundance. There's Vice News VR: Millions March NYC 2014, which is being touted as the first ever virtual reality news broadcast; and Clouds Over Sidra, the story of a 12-year-old girl who lived in a Syrian refugee camp for 18 months.

Ultimately, for Milk and his VRSE venture, the key is to figure out what the language of storytelling in VR is. "It's not a just a movie anymore, it's completely different."

[Image credits: VRSE.works]


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Apple’s missing spark, hands-on with HoloLens, the end of Skymall and other stories you might’ve missed this week

Microsoft dives head-first into augmented reality, President Obama addresses the State of the Union -- and the internet-- and (say it ain't so!) Skymall files for bankruptcy. Get caught up on these stories and more in this latest edition of Weekends with Engadget.

When did Apple become the boring one?

Apple has made some tiny tweaks and several size adjustments to its arsenal of gadgets lately, but the company is lacking the unique ideas it had in the 2000s. Read why Aaron Souppouris thinks Apple is falling behind among the likes of Microsoft and Google.

I experienced 'mixed reality' with Microsoft's holographic computer headset, 'HoloLens'

Microsoft's "mixed reality" holographic headset is still a bit rough around the edges, but its potential is pretty amazing. Read what augmented reality buffs have to look forward to when this device hits the market in Ben Gilbert's hands-on.

Microsoft isn't saying much about what's inside HoloLens

What is the HoloLens packing under its hood? Microsoft is keeping its specs pretty vague, but here Tim Seppala sums up what we've been able to confirm so far.

Can Microsoft make HoloLens more than a mirage?

Now that Microsoft has all eyes on Project HoloLens, will it be able to launch it without screwing things up? We revisit a list of Microsoft gadgets that sounded great at the time, but didn't quite live up to the hype.

Obama pledges to 'protect a free and open internet,' tackle climate change

Net Neutrality made it onto the President's agenda during his State of the Union address Tuesday. He pledged to not only keep broadband internet "free and open," but also to make it more accessible to underserved communities.

How a queer black filmmaker made virtual reality a reality at Sundance

Virtual reality is coming to Sundance film festival courtesy of filmmaker Shari Frilot. Her New Frontier exhibit will feature 11 movies that blend art and technology in a format that's already grabbing the attention of big names like Joseph Gordon-Levitt and James Franco.

What's new in Windows 10 for PCs? A lot.

Sure, we've known Microsoft's new OS was coming since September, but the company still managed to surprise us with news of universal apps, Project Spartan and its move into augmented reality. Read on for the full breakdown of this week's Windows 10 event.

Here's a closer look at the latest build of Windows 10 (video)

We got to take a test run of Windows 10 in its more final form on a Dell Venue Pro 11 tablet. Watch the video in this story for a peek at the notification center, the "revamped Photos and Settings apps," Cortana's new desktop voice search and more.

Crapgadget purveyor Skymall is filing for bankruptcy

In completely unsurprising but strangely disappointing news, Skymall has filed for bankruptcy. The company's CEO blames in-flight WiFi for its demise, which we assume means passengers are no longer forced to browse this beloved catalog of ridiculous gadgets as their only source of entertainment when they forget to bring a magazine.

Please don't use these passwords. Sincerely, the internet.

C'mon, guys. If you're using one of these passwords you're practically begging for someone to hack you. View the full list of the most popular passwords of 2014 to feel a little better about that time yours was abc123.

Microsoft Windows 10


The music industry’s best-known production app will soon be free

You've probably heard the output of Avid's Pro Tools audio production software, even if you don't know what it's like -- it's virtually a staple of the music industry, and spawned now-famous (or infamous) effects like Auto Tune. There hasn't been a cheap way to try it for nearly 15 years, however, so it's not exactly practical for crafting songs in your basement. Thankfully, Avid's about to lower the barriers to entry. It recently unveiled Pro Tools First, a free version that lets you get your feet wet. It includes a "subset" of the usual features (you're mainly missing extra tracks, score editing and video playback), but it otherwise behaves like the paid version. You won't have to relearn anything if you hit the big time and start using the full software.

The real catch (besides the lack of a release date) is Avid's dependence on after-the-fact purchases to make money. You'll get 21 audio effect plugins from the outset, but you'll have to pay for more. Also, First only lets you keep three projects in the cloud for free. While you can export finished tracks when you're done, you'll have to fork over cash if you want permanent offline copies or more online space. All the same, this junior version of Pro Tools may be enough if you want to spruce up your indie band's sound without spending hundreds or thousands of dollars to get started.


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Do you want a virtual assistant on your desktop?

Microsoft showed off a number of new features from its upcoming Windows 10 yesterday. It brings support for things like universal apps, a new and improved web browser, potentially free upgrades, cross-platform gaming and more. One of the more interesting announcements was that Cortana, a voice-controlled virtual assistant similar to Apple's Siri and Google Now, would be available on your desktop. Many of us spend our days in office environments, where it's not convenient to talk to our computers (besides, I have other issues with virtual assistants as well). Is this something you'll find useful on your computer? Head over to the Engadget forums and let us know what you think.

Microsoft Windows 10


Your Lumia is probably getting Windows 10

Microsoft promised Windows Phone users a free upgrade to Windows 10 at its event earlier this week, but it turns out not all phones will be getting the update. Through its Lumia Conversations blog, the company clarifies "not every phone will upgrade or support all possible Windows 10 features," adding that its goal is for "the majority of the Lumia phones running Windows Phone 8 and 8.1" to be upgraded. That's at odds with what the company's Twitter account has said in the past.

Windows 10 will bring a new suite of Office apps to phones that look just as -- if not more -- capable than their iOS and Android brethren. Fans have been rightly annoyed that other users of other mobile platforms have been getting a better Office experience than Microsoft's most loyal users. Other improvements on the way include a better Cortana, background wallpapers (in place of the current Live Tile theming pictured above), and tight integration with Windows 10 on PC and tablet.

As for which devices will and won't make the cut? It's not clear, but it's worth remembering that, despite being much cheaper, Microsoft's latest budget phones include 1GB of RAM, an increase on their predecessors' 512MB. Could that give a clue as to the minimum required specifications for Windows 10? Perhaps, but either way, it's unlikely Microsoft will leave any flagship devices in the dark. Not again.

Microsoft Windows 10


Microsoft rolls out new Windows 10 preview with Cortana and Continuum

We spent a decent chunk of our Wednesday getting a load of what Microsoft's added to Windows 10 since the last time we saw it, and now the bravest among you can take (most of) that new stuff for a spin. The company launched the next build of the Windows 10 Technical Preview earlier this afternoon, and with it comes long-awaited features like Continuum -- for when you're running Windows on shape-shifting devices -- and a new Xbox app that focuses on "the basics."

And the biggest addition to the mix? Cortana has finally migrated from her home on Windows Phone to the desktop, though not everything works the way it should just yet. A post on the company's Windows blog written by Microsoft engineering general manager Gabe Aul confirms that the virtual assistant can take down notes and answer questions about weather and finance, but she still has a little trouble transcribing more complex reminders. And the rub? A few of Microsoft's juicier tidbits still aren't ready for public consumption. There's no mention made of the new Project Spartan browser or the company's updated take on Office, but they're expected to become available to Windows Insiders later this year. Patience, grasshoppers. Meanwhile, the rest of you can mosey over to the Windows Insider site to take Windows 10 for spin right here and now.

Microsoft Windows 10


Uber drops ‘ridesharing’ veneer in New Delhi, applies for taxi license

Uber is once again offering rides in New Delhi after it was banned over an alleged sexual assault by one if its drivers. To help get reinstated, it applied for a taxi service license, one of the first times the company's taken such a step since it began operations. Uber has always stressed that it's "not a transportation provider," but merely a service to connect passengers and independent drivers. However, the rape claim revealed that Uber failed to perform background checks on New Delhi drivers, something it now does routinely in the US.

New Delhi banned all app-based "ride-hailing" firms until they apply for the correct permits and prove they have at least 200 cars, a full-time call center and passenger panic buttons. Uber said that so far it's the only such service to be re-verified after it met those requirements and also implemented driver background and vehicle safety checks. Uber's hand was also forced by other ridesharing services in the city, which ignored the ban and continued to operate. The beleaguered SF-based firm is now operating again in India's capital, but reportedly won't be allowed to start full operations until the application process is complete.

Update: While Uber has applied for a taxi license in New Delhi, it continues to operate as an app-based service in other cities in India, so we've updated the headline to reflect that. In addition, the article previously stated that traditional taxi drivers protested against Uber in New Delhi, which isn't the case.

[Image credit: Tengku Bahar/AFP/Getty Images]


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