Apple ha rilasciato l’aggiornamento iOS 10.1.1, un update che porta con sé alcune novità e va a correggere alcune problematiche invidividuate, in precedenza, da alcuni utenti. Tra le principali novità di iOS 10.1.1 troviamo la rimozione della problematica che non permetteva di visualizzare i dati dell’app Salute. Scopriamo più in dettaglio tutte le principali novità dell’ultimo aggiornamento per iPhone, iPad e iPod Touch.
Sono passati pochissimi giorni dal rilascio di iOS 10.1, aggiornamento che ha risolto molteplici bug e reso disponibile la funzione Ritratto per tutti i possessori di iPhone 7 Plus. Adesso, iOS 10.1.1 può essere considerato un aggiornamento minore visto che include diverse correzioni di errori e risolvere un problema per cui, alcuni utenti, non erano più in grado di visualizzare i dati presenti all’interno dell’app Salute.
iOS 10.1.1: come scaricare l’aggiornamento
L’aggiornamento iOS 10.1.1 è attualmente in fase di rollout e nelle prossime ore sarà disponibile per tutti gli utenti che possiedono un iPhone, iPad e iPod Touch.
L’update può essere installato over-the-air (OTA), entrando in Impostazioni, selezionando la voce Aggiornamento Software e poi Scarica e installa. Al termine del download dell’aggiornamento iOS 10.1.1, l’installazione può essere fatta immediatamente, più tardi o durante la nottata.
Quest’ultima modalità richiede, tuttavia, di collegare il dispositivo all’alimentazione prima di andare a dormire. Il device, durante la nottata effettuerà l’aggiornamento automaticamente.
Ovviamente, iOS 10.1.1 può essere scaricato e installato anche tramite iTunes. Seppur si tratti di un update dal peso inferiore a 50 MB, il nostro suggerimento è quello di utilizzare una connessione WiFi stabile per effettuare il download via OTA, in modo tale da non consumare traffico 3G o 4G del proprio piano tariffario.
Twitter ha rilasciato per errore la nuova funzione Muted Words. Seppur quest’ultima è stata prontamente rimossa, alcuni utenti si sono accorti di questa novità. Attesa da tempo, Muted Words permette di bloccare tweet contenenti parole, hashtag o frasi scelte appositamente dall’utente, con l’obiettivo di migliorare il livello di usabilità della piattaforma social da 140 caratteri. Scopriamo più in dettaglio quando tornerà nuovamente su Twitter la funzione Muted Words e se riuscirà a conquistare gli utenti.
Per errore, Twitter ha rilasciato la tanto attesa funzione Muted Words, ma solamente per un paio di ore è stata visibile ad alcuni utenti. Ovviamente, gli sviluppatori di Twitter, non appena si sono accorti dell’errore, hanno disattivato da remoto questa novità che, in teoria, si presenta come come funzione innovativa ed interessante.
Muted Words permette di bloccare e nascondere tutti i tweet che contengono determinate parole chiave. Sarà accessibile all’interno delle Impostazioni, nel menu Notifiche dell’app Twitter. Attivando Muted Words, gli utenti possono creare una blacklist di parole chiave che non desiderano visualizzare all’interno della propria timeline.
Per il momento non è ancora noto se e quando Twitter rilascerà a livello globale Muted Words. Questa funzione è pensata per combattere eventuali abusi e molestie all’interno del social network e da quanto visto da alcuni utenti verrà rilasciata, in primis, su iOS per poi giungere su Android.
Trattandosi di un filtro, Muted Words permette di bloccare messaggi di altri utenti e potrebbe essere la chiave con cui Twitter aumentare il proprio appeal nei confronti degli utenti.
"We want to produce scary faces," Dr. Manuel Cebrian told the Sydney Morning Herald. "So we take a zombie face –- a really scary one –- and feed it into the neural network." From just a single heavily weighted image, the algorithm was able to produce scary images on its own. At least, sometimes -- it also produced images that were more goofy than scary, and that's where you come in.
The team asked humans to vote on which faces are scariest, then fed the data back into the AI. After 200,000 votes and counting, it was able to refine the algorithms and produce scarier images more consistently. (You can vote yourself on faces and landscapes in various styles, including "slaughterhouse," "toxic city" and "alien invasion.")
You might wonder why you would help create your own personal hell, but researchers from MIT and Australia's CSIRO think their work could actually aid humanity. The idea is to teach machines what humans don't like, then apply the opposite to help them. "The same technology we are using in this silly project could actually be used to comfort, to invite humans to co-operate with machines," Dr. Cebrian says. Let's hope like hell he's right about that, because teaching machines exactly what we're afraid of sounds like a ... scary idea.
Article source: https://www.engadget.com/2016/10/31/mit-csiro-nightmare-machine/
What happens when Google designs its own phones, as Apple does with the iPhone? You get some of the best handsets money can buy, that's what. The 5-inch Pixel and 5.5-inch Pixel XL are well-built, with fast performance, excellent cameras and great screens (especially on the larger model). No product is perfect, though, and indeed, we've identified a few areas where Google can improve with the inevitable second generation. In particular, we were disappointed to see that these phones are less water resistant (and arguably less stylish) than other handsets you'd find in this price range.
Speaking of the sort, these things are expensive, with starting prices of $649 and $769, respectively. That's on par with other flagships, but for the money, we don't want to see too many "cons" in those review cards you see below. Thankfully, the pros here vastly outweigh the few shortcomings, and both Pixel phones both earn our strong recommendation.
Article source: https://www.engadget.com/2016/10/31/google-pixel-xl-mini-review/
From there, you can see times in white, yellow or red, indicating spaces where everyone is available (or not). Then, you can tap the time picker and drag it around until it turns green, giving you a slot that works for everyone. From there, you can fill in the rest of the information and save the event, which will automatically notify the other parties.
Many of Outlook's calendar features come directly from Sunrise, so at least Microsoft is using the IP it paid for. Redmond integrated Sunrise's "events" and "interesting calendars" feature last month, and added the time and date picker shortly afterwards. The scheduling assistant from Outlook desktop is icing on the cake, but whether it convinces diehard Sunrise fans to switch remains to be seen. The new feature is only on iOS, but is coming to Android and Windows 10 Mobile "shortly."
Normally, a game that automatically shoves me into its single-player campaign would have me scrambling for the skip button -- but that lead-in text lingered in my mind. Why had the game bothered to tell me I wouldn't survive? The Western Front appeared onscreen, along with a directive to defend my position against waves of German soldiers. I fought valiantly but, like the disclaimer said, I was doomed to fail.
As my fictional soldier fell to the ground, I expected the game to cut to the Battlefield 1 logo. Instead, the camera zoomed out to reveal an epitaph for the character I had just failed. A somber voiceover touched on the futility of war as my view settled behind the eyes of another soldier. Soon, he fell too. Then another, and another, each expiring under their own floating epitaph showing the character's birth year and time of death. The narrative's emotionally manipulative hook was obvious, but still effective. This wasn't a game -- it was a war. I left the experience feeling like a soldier myself. One who might not make it home.
This isn't what I was expecting. Most first-person shooters border on power fantasies -- walking the player through a series of overblown, high-adrenaline sequences designed to make them feel like action heros. Battlefield 1 shatters that illusion by putting the player through a carousel of death, complete with narration. "We came from all over the world, so many of us thinking this war would be our right of passage. Our great adventure," the voiceover coldly explains. "Instead of adventure, we found fear."
This helps players empathize with the soldiers in a way other war games often don't and gently reminds them that this is more than a game -- it's history. Battlefield 1's intro isn't just hinting that its campaign is story driven; it's asking you to respect the memory of the soldiers of the war it's based on. "Behind every gunsight is a human being," says the voice, driving the point home. That's not a sentiment I'm used to hearing in my war simulators.
By contrast, Call of Duty, Medal of Honor and previous Battlefield titles are games first, offering great action experiences and more than enough danger to keep players on edge. That's perfectly fine -- and exactly what these games are supposed to be -- but as a result, they almost never break free of the typical tropes. Namely, the player is the hero and the good guys always win. Real war isn't like that, and neither is Battlefield 1's prologue. Despite being scripted and even a bit preachy, it's poignant too. That's enough to get me to do something I've never done before: Play the campaign mode of a Battlefield game.
Unfortunately, the harsh realism of the game's introduction doesn't quite carry over to the rest of the game's single-player experience. The five "war story" vignettes that make up Battlefield 1's campaign mode take players to five different fronts of the Great War, following five soldiers through their respective adventures. Each story is unique and uses a distinct narrative to draw you in -- but they all also fall back on the same heroism tropes used in other war games. It's easy to forget the bleak prologue when you're running across the bow of a German airship in a last-ditch effort to single-handedly take out the rest of the Zeppelin fleet.
Even so, Battlefield 1's single-player stories are still worth playing. Clever writing goes a long way toward softening some of these war hero cliches. One story has you questioning if the over-the-top adventure you're playing is reality or the exaggerations of a braggart. Another is framed as the somber reflections of a soldier struggling to cope with being his team's only survivor. These stories didn't hit me as hard as the game's opening sequence, but they're still strong, character-driven narratives deserving of your time. In fact, they're good enough that they made me go back and see if I was missing anything in Battlefield 4's single-player mode. I wasn't, but I'm glad Dice tricked me into trying Battlefield 1's campaign. Next time they release a game, maybe I won't forsake the solo experience in favor of mulitplayer.
Schell Games has announced that its forthcoming title I Expect You To Die will arrive on PlayStation VR in time for the holidays. Previously the game was announced for the Oculus Rift, and was designed to work with that platform's touch controls. I Expect You To Die is a locked room mystery, wth a spy trying to escape capture by solving a series of puzzles and avoiding death-defying traps. The company hasn't issued a specific launch date for PlayStation support, but given that the game launches for PCs on December 6th, it's not hard to assume it'll be around there.
The nature of the services makes it difficult to quantify more passive forms of racism. Uber doesn't show drivers your photo when you request a ride, but Lyft does -- a bigoted Lyft driver could simply ignore your request instead of cancelling. The data shows signs of sexism, too. Women occasionally faced overly long rides with drivers who were either flirting or assumed that female passengers wouldn't notice rip-off routes.
Both Lyft and Uber tell Bloomberg that they don't tolerate discrimination, and contend that their services ultimately reduce racism. They're right to a degree: ridesharing reduces the chances of drivers avoiding whole neighborhoods, and it's much easier to punish drivers who frequently cancel on customers. Also, the semi-entrepreneurial nature of most ridesharing (you're using a personal car and setting your own hours) means that nearby drivers are more likely to live in the area and feel at home picking up locals.
Much like Airbnb, though, these companies are facing a difficult balancing act between fighting discrimination and maintaining convenience. If you withheld all names and photos from ridesharing services, it'd be harder for drivers to know who they're picking up. Likewise, harsher penalties for drivers who cancel would be tricky. You don't always know whether a cancellation is fueled by racism or more innocuous reasons. There are steps that the companies can take without affecting innocents, though, such as reviewing driver behavior. And the ridesharing outfits aren't necessarily opposed to the study -- Uber even says the data is "helpful" in showing how it can improve. You might just see some policy changes that lead to a more egalitarian experience.
In a nutshell, the Autodiscs are sneakers with built-in motors that loosen or tighten internal laces wrapped around the front part of the foot. This is done with a push of a button on the shoes or in the companion smartphone app. While some may dismiss this technology as an excuse for those who are too lazy to bend down to tie their laces, it can actually minimize hassle for sprinters who frequently have to re-tighten their laces on the track.
All told, the Autodiscs have two real advantages over Nike's HyperAdapt. One is that the motors are embedded in the tongues instead of beneath the soles, thus allowing the Autodisc to flex more like ordinary sneakers. Second, the HyperAdapt lacks smartphone connectivity whereas the Autodisc let you jump straight to your desired tightness for each shoe (the tightness is offered in three levels) as well as monitor its battery levels. Speaking of the sort, to recharge the shoes, just place the heels on the accompanying wireless-charging mat until the indicators stop blinking.
What the Autodiscs do miss out on is the HyperAdapt's automatic self-tightening feature: As soon as you put on the HyperAdapt, the pressure sensor in the heels toggles the self-lacing mechanism, meaning you don't have to lean down to push a button to manually tighten the shoes.
These shoes feel as if they come from the future.
In my time wearing the Autodiscs, they felt very much like normal sneakers but with the added ability to wrap tighter around my feet. It was always satisfying whenever the laces were active on my feet. Combined with a high-pitched mechanical noise, these shoes feel as if they come from the future.
Bay McLaughlin, the COO and co-founder of Brinc, has been following this project for over two years, though the research and development on this particular auto-lacing technology has been around for nearly a decade. According to McLaughlin, it wasn't until the Rio Olympics earlier this year that Puma decided to focus explicitly on track and field with the Autodisc. To date, only 50 pairs have been made, many of which are apparently in the hands of renowned athletes. Puma is currently making them in two colors: black and yellow.
While McLaughlin couldn't share more technical details or a target price point, he reckons Puma will likely commercialize the Autodisc; it's just a matter of gauging consumer demand, which Nike has sort of been doing all of this time with the MAG.
"It'd be different if these were a prototype version sitting on the side of the factory floor or in a lab somewhere, but these two companies are going after this space, this is very apparent now," McLaughlin said, referring to the super competitive nature of the sneaker market. "This project's been under way for a long time, they have the top athletes in the world testing them. Nike's now gotten public about them in the last few weeks. The game is afoot, as they would say. It's happening."
When the Autodiscs do eventually go on sale, chances are they won't come cheap. But for serious athletes, they might be intriguing, especially if future versions can automatically tighten themselves on the fly or maybe use biometric data to help assess their performance. Just our two cents, Puma.
The iOS 10.1 update addressed a lot of initial gripes with Apple's latest mobile operating system. However, it also introduced a glaring bug for some users: the Health app might not show your data, which is more than a little troublesome if you're a fitness maven or need those stats for medical reasons. Don't fret, though. Apple has released an iOS 10.1.1 update for the iPad, iPhone and iPod touch that makes sure you can see Health info. This is a relatively tiny update (the over-the-air fix is well under 100MB for many iPhone users), but it'll matter a lot if you're tracking step counts or calories with your Apple gear.