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30Nov/130

Agricola: All Creatures Big and Small

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30Nov/130

Georgia Tech’s Tongue Drive wheelchair proves quicker than traditional breath controls

Georgia Tech researchers believed that tongue-controlled devices could help the disabled, and now they have solid proof. A new study shows that the school's wearable Tongue Drive System lets the paralyzed control wheelchairs three times faster than they would using an ordinary breath-based approach. The speediness is due to TDS' intuitive design, Georgia Tech says -- wearers use a magnetic piercing in their tongue as a joystick, which is both faster and more logical than puffing into a straw. It's subtler, too, as wearers don't block their faces with as much equipment. Trials have so far been limited to hospitals and labs, but the findings pave the way for real-world tests. Eventually, Georgia Tech hopes for widespread use that improves tetraplegics' mobility -- and gives them more control over their lives.

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Article source: http://www.engadget.com/2013/11/29/georgia-tech-tongue-driven-wheelchair/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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30Nov/130

Galaxy S Duos 2 all but official after being listed on Samsung India site

Samsung has yet to make an official announcement about the followup to its Galaxy S Duos. But, if the company's online store in India is any indication, it won't be too long before the second-gen dual-SIM-toting handset becomes available. According to the product page, Samsung's Galaxy S Duos 2 features a 4-inch, 800 x 480 screen, a "fast and powerful" 1.2GHz processor with 768MB RAM, 4GB of internal storage (expandable up to 64GB) and a 1,500mAh battery. The listing also notes that the Duos 2 -- said to be running Android 4.2 -- will be sold for 10,999 Indian rupees, which comes out to a little over 175 bucks in the US.

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Article source: http://www.engadget.com/2013/11/29/samsung-galaxy-s-duo-2-india/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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30Nov/130

Spotify update lets iPad users browse curated playlists, follow their friends

Spotify listeners with iPads no longer have to look on with envy as their Android- and iPhone-touting friends browse curated playlists with ease. An update to Spotify's iOS app has introduced the Browse feature to Apple tablet owners, letting them quickly pick tunes that suit their mood. They can also follow artists and friends without having to turn on their PC, and there's both a smarter search engine as well as an improved look for playlists. There aren't many upgrades for iPhone users, although the company promises that the follow, search and playlist refinements will "soon" reach smaller iOS devices. In the meantime, iPad fans can grab the improved app from the source link.

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Article source: http://www.engadget.com/2013/11/29/spotify-update-lets-ipad-users-browse-curated-playlists/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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30Nov/130

Comet Ison may have survived its kiss with the sun

We humans can form curious attachments to non-living things, so when Comet Ison veered recklessly toward the sun, naturally we rooted for the plucky iceball. Unfortunately, scientists feared the worst after seeing it mostly vanish when it brushed past the sun's corona. Cue the heroic music, though, as new footage released early today (after the break) shows that at least part of the 1.4 mile-wide comet has emerged from the brutal encounter. It's looking a bit ragged after all that, so astronomers will have to wait a bit more to make a final call on its health. Hopefully it'll still be classed as "comet" rather than "scorched hunk of rock."

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Article source: http://www.engadget.com/2013/11/29/comet-ison-still-alive/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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30Nov/130

PlayStation 4 and PS Vita bundle now available in the UK, but it’s no bargain

Remember that rumored PlayStation 4 and PS Vita bundle that was due to reach the UK in time for the holidays? It's now official -- if not the discount that some were hoping for. Sony UK head Fergal Gara tells Eurogamer that some stores are carrying the device combo starting today, but it will cost only slightly less than the £500 ($816) you'd pay to get the systems one at a time. Appropriately, a few shops will offer a "soft bundle" that involves regular PS4 and Vita boxes. The kit doesn't make much financial sense, then, but Gara describes this as a philosophical move that highlights the PS4's Remote Play feature. To us, the real problem will be supply; when the PS4 is flying off shelves, there may not be many bundles to sell in the first place.

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Article source: http://www.engadget.com/2013/11/30/playstation-4-and-ps-vita-bundle-now-available-in-the-uk/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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30Nov/130

Experimental 3D scanner creates clear images with almost no light

We've seen single-pixel cameras, and now MIT researchers have figured out how to create clear images of dimly-lit objects using single photons -- in 3D, no less. The technique doesn't involve any fancy new hardware, either, as the team worked with a standard photon detector that fired low-intensity visible laser light pulses. The magic happens from the algorithms they developed instead, which can pick out variations in the time it takes for individual photons to bounce off of subjects. After the software separated the noise (as shown above) the result was a high-res image created with about a million photons that would have required several hundred trillion with, say, a smartphone camera. That'll open up new possibilities for low-energy surveying, for instance, or even spy cameras that could virtually see in the dark -- because no laser research project is complete with a sinister-sounding military application.

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Article source: http://www.engadget.com/2013/11/29/experimental-3D-scanner-low-light/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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30Nov/130

Engadget Giveaway: win a 55-inch 4K Ultra HD TV courtesy of Sony!

Whether you've decided to spend the day battling bargain hunters for an insanely low-priced wafflemaker or just chillin' by the warm glow of your computer screen watching the mayhem unfold, we've got a little surprise for you. We've managed to snag a brand new Sony 55-inch 4K Ultra HD TV and we're giving it away to one lucky Engadget reader. Those who passed by Sony's booth at Expand NY earlier this month can attest to the fact that 4K really is a thing to behold. So don't push, don't shove, but do head on down to the Rafflecopter widget below for your chance to win. Of course, a prize of this size does have some region restrictions, so be sure to check the rules before entering. Good luck and stay safe out there!

a Rafflecopter giveaway

The Rules:

  • Entries are handled through the Rafflecopter widget above. Comments are no longer accepted as valid methods of entry. You may enter without any obligation to social media accounts, though we may offer them as opportunities for extra entries. Your email address is required so we can get in touch with you if you win, but it will not be given to third parties.
  • Sweepstakes is open to legal residents of the 48 contiguous United States, including the District of Columbia. Void in Alaska and Hawaii.
  • One (1) winner will be chosen randomly. One (1) winner will receive a Sony 55-inch XBR 4K Ultra HD TV (XBR55X850A).
  • If you are chosen, you will be notified by email. Winner must respond within three (3) days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes your real name and a contact email or Facebook login. We do not track any of this information for marketing or third-party purposes.
  • The full list of rules, in all its legalese glory, can be found here.
  • Entries can be submitted until December 6th at 11:59PM ET. Good luck!

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Article source: http://www.engadget.com/2013/11/29/engadget-giveaway-win-a-55-inch-4k-ultra-hd-tv/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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30Nov/130

A closer look at the Jolla phone: good intentions, bad delivery (video)

Jolla's self-titled and first smartphone launched in partnership with Finnish carrier DNA this week, with a few hundred handsets finding their way to early pre-orderers. Today, a couple of familiar faces from the company stopped off in London to let us play with the final hardware and get to grips with Jolla's Sailfish OS, which is based somewhat on Nokia's old MeeGo platform. If you caught our tour of the Jolla prototype earlier this year then you've got a good idea of what the handset looks like. In fact, the only differences we can see aesthetically are slightly smaller bezels above and below the screen, and that the rear camera has moved from right flank to center stage. Internally, the core specs are: A 1.4GHz dual-core Snapdragon 400 (MSM8930), 1GB of RAM, 16GB of storage space (expandable), a 4.5-inch, 960x540 (qHD) IPS LCD display, an 8-megapixel rear camera and 2-megapixel shooter on the front. We only had a few hours to probe Jolla's first device, but head past the break for our initial impressions.

Jolla phone hands-on

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44 Photos

As we've said, the handset's design hasn't changed much since the prototype stage. Jolla's phone is angular, solidly built and at 141g (nearly 5 ounces), has an industrial quality to it. While its appearance may be preferable to curves for some, the lack of rounded edges doesn't make for the most comfortable hold. The sharp edges tend to dig in to your hand; the bottom corners especially. We not sure we like the seam that separates the main both of the phone from the "other half" either, which in our case was a white, plastic shell. Currently, there are various colors of shells, each with an NFC chip on the inside edge. Switching covers will automatically change the "ambience" -- Sailfish's color themes that pervade the UI -- and Jolla imagines third-parties creating their own shells and accompanying ambiences.

What's more intriguing is under the shell. There's a removable 2100mAh battery, micro-SIM and microSD slots, but it's the bare connectors we're more interested in. One's for power, which we assume will allow for extended-battery cases, and the other is for general hardware interface. To explain how this could be used, Jolla's Marc Dillon gave the example of a shell with an integrated keyboard. The company wouldn't confirm what other half peripherals it's working on exactly, but intends third-parties to get creative, too, when the necessary developer tools are released in the near future.

It's a dull day in London, so we were unable to fully assess sunlight readability, but the 4.5-inch LCD display (protected by a sheet of Gorilla Glass 2) is bright and colors look pretty good. The 245 ppi served up by the screen's 960x540 resolution is adequate, but nothing special. Pixelation is sometimes an issue, which isn't helped by the skinny font Jolla's chosen for the UI.

As for the camera, again, it's a bit of a mixed bag. As you can see from the sample image above, with a decent amount of light, color representation is good. Step out somewhere less well lit, however, and things do start to deteriorate. We took an assortment of snaps indoors and out, and as you'll see, the results are inconsistent. Low light causes the sensor to struggle, and the flash doesn't do much to improve the situation. That said, the images actually appear to look worse in the gallery/on the phone's display than they actually do once you get them off the handset and onto your PC. A task that actually caused us quite a few problems, with USB, Bluetooth, email and attempts to share via the memory card all tripping us up (eventually, sending via email suddenly kicked into life). We'd love to spend more time with the camera to give it a fairer crack of the whip, but our first impressions weren't entirely positive.

Jolla phone samples

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25 Photos

Like Jolla's hardware, its Sailfish OS isn't markedly different from when we saw it running on a Nokia developer device almost a year ago. It's structured vertically, so you scroll up from the lockscreen to get to the multi-tasking screen, then to the app drawer. The interface is very gesture-heavy, so minimizing applications to the multi-tasking panel is done by dragging inwards from the left or right bezel. Similarly, dragging down from the top bezel closes an app, and coming up from the bottom bezel brings the notification and social network quick-access panel up. Some apps have "pulley" menus that open when you swipe downwards on the screen, and long presses in some contexts opens up a separate option menu.

If all that sounds kind of complicated, well, it is. We got better at knowing what to do next even during the short time we spent with the phone, but it's that learning curve we take umbrage with. It wants to be intuitive -- as the Jolla folks put it, they want you to do something, rather than press a button that does something -- but ends up being mysterious and sometimes confusing. The big smartphone platforms are much easier to navigate, partly because we're used to them before, but also because they do a good job of guiding you. Sailfish isn't friendly to novices, and the swipe gestures don't feel like a natural or particularly efficient way of interacting with the UI. There were a few occasions, too, when we just couldn't find that setting, or this option. Sharing a picture shouldn't be a chore. However, Jolla says it's committed to listening to feedback and intends to build on this initial release with updates. One such update that'll be arriving fairly shortly will enable LTE on the handset, which is limited to 3G at the moment.

Another problem with Sailfish is that performance just isn't as slick as other platforms. Poking around the OS is fast enough, but most apps take a second or two to load, when there are no crashes or quirks. Strange WiFi behavior and other problems like struggling to free our camera sample images show that there's a lot of polishing to be done. The Android integration, too, needs some work. Android apps appear in the regular app drawer, so there's no confusing disconnect there, but they all run very laggy. The selection in the Yandex app store itself is a little deflating also, but there are rumblings it's possible to install Amazon's App Store and others like Atoide. Sailfish's dedicated app store is extremely sparse at this time, but Jolla says there are a bunch in development. The company's general software strategy is to Android performance and stock up its own marketplace.

We were excited to get an extended look at a brand new smartphone player that's building its own products and OS. However, we came away a little underwhelmed. The handset is distinct, but not remarkable, although we're yet to see what can be done with the "other half." The OS is admittedly a work in progress, but now the Jolla phone is a retail device, we have conclude that the user experience just isn't up to scratch at this point. Perhaps mixing in some more traditional UI elements will make us appreciate the gesture system more, too.

The company has plans beyond their firstborn, as more handsets will be made in the future. Jolla were keen to report, however, that the focus currently is to improve Sailfish and support this initial device, not move on to other things now they've got this launch out of the way. All pre-ordered handsets are shipping across Europe at this time, but the phone will be available internationally through Jolla's website soon. Sailfish might end up in other devices not of Jolla's design, too. Dillon told us that prior to this handset's launch, Jolla had been in discussions with several Android smartphone makers. Now the company has delivered their own hardware, we're hearing some of those discussions just got a lot more serious.

James Trew contributed to this report.

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Article source: http://www.engadget.com/2013/11/29/a-closer-look-at-the-jolla-phone/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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30Nov/130

Engadget’s Holiday Gift Guide 2013: Gaming

Welcome to Engadget's holiday gift guide! Head back to our hub to see the rest of the product guides as they're added throughout the month.

This is an especially good year for gamers: With major consoles from Microsoft and Sony debuting just in time for the holidays, there are some pretty obvious items to add to the wish list. If hand-held gaming is more your thing, don't fret; we've got you covered, too.

On the Cheap

Hyperkin Retron 5

Don't just tell the youngsters how gaming used to be "back in the day." Show them with the Hyperkin Retron 5. Provided you still have all those old-school cartridges lying around, the Retron 5 boasts compatibility with a wide array of consoles like the NES, SNES, Genesis and Mega Drive. It can even play Game Boy and Game Boy Advance games as well. Unfortunately, the recent announcement of a delay until early 2014 means loved ones may have to settle for an IOU for now. -- Philip Palermo, Copy Editor

Key specs: Wireless Bluetooth controller, HDMI, compatible with several home and portable video game consoles.

Price: $100 in early 2014

Nintendo 2DS

The 2DS may not possess the 3D display that defined the current generation of Nintendo handhelds, but it's almost a steal at $130. With a quirky, wedge-shaped design, it allows you to enjoy Nintendo 3DS and eShop titles, as well as the huge back catalog of DS games. -- Jamie Rigg, Associate Editor

Key specs: Dual-display setup (one touchscreen), 3D camera, stylus, WiFi, 4GB SD card.

Price: $130 from Best Buy

Mid-range

PlayStation Vita

A portable way to play PlayStation 4 titles? That's just what Sony's handheld, the PlayStation Vita, is made for. It's great for playing indie games on the go as well, and the dual touchpads improve the hand-held gaming experience. -- Joseph Volpe, Senior Editor

Key specs: 5-inch (960 x 544) multi-touch display, quad-core ARM Cortex-A9 CPU, front and rear cameras, dual touchpads.

Price: $200 on Amazon

NVIDIA Shield

A decent gaming PC with a new-ish NVIDIA GPU is a prerequisite for buying Shield, but if you're equipped, it's a worthwhile device for more than just PC-game streaming. I love using it as a portable video player, for instance. And though it's a bit unreasonable for the price, Shield makes a great portable music machine. -- Ben Gilbert, Senior Editor

Key specs: 5-inch (1,280 x 720) multi-touch display, quad-core NVIDIA Tegra 4 CPU, 2GB of RAM, 16GB of storage, WiFi, Bluetooth 3.0.

Price: $300 on Amazon

Money is no object

PlayStation 4

You could buy both the Xbox One and the PlayStation 4, dropping a total of near $1,000. Or you could buy the PlayStation 4, which offers a similar experience to that of Xbox One for $100 less. If you want next-gen games this holiday at a semi-reasonable price, the PlayStation 4 is your only choice. -- Ben Gilbert

Key specs: AMD Jaguar CPU, AMD next-generation Radeon graphics engine, 8GB of RAM, USB 3.0, Ethernet, HDMI out.

Price: $399 from Best Buy

Xbox One

Microsoft's latest game console may be a little more expensive than its competition, but let's be honest: You aren't buying it for Kinect anyway. The question isn't, "do I want an Xbox One?" It's, "Do I want to play Halo 5, Titanfall, Ryse or Forza Motorsport 5?" If you answered, "Yes," the Xbox One is your console. -- Sean Buckley, Associate Editor

Key specs: AMD 8-core CPU, AMD GPU, 8GB of RAM, 500GB of storage, slot-loading Blu-ray drive, Kinect motion sensor.

Price: $500 on Amazon

Razer Blade Pro

Intel's Haswell chips have drastically improved the battery life not only of mainstream laptops, but also of beefy gamer and pro graphics machines like the 17-inch Razer Blade Pro. Combined with an NVIDIA GeForce GTX 765M graphics chip, 1080p display and a 256GB SSD, the main processor will handle pretty much anything you throw at it. At this price, you may as well throw in an amazing game like Dishonored to go with it. -- Sharif Sakr, UK Editor

Key specs: 17.3-inch (1,920 x 1,080) display, 2.4GHz quad-core Core i7-4700HQ processor, 8GB of RAM, 256GB SSD, NVIDIA GeForce GTX 765M with 2GB of dedicated memory.

Price: $2,499 on Amazon

Giveaway

Sony Digital Noise-Canceling Headphones

The holidays are a perfect time to jump on the noise-canceling headphone bandwagon, wouldn't you say? Sony's over-ears will blur out the real world with your choice of airplane, bus and office modes. Enter the raffle below for a chance to win a pair, and make sure to check out our giveaway rules.

a Rafflecopter giveaway

The rules:

  • Entries are handled through the Rafflecopter widget above. Comments are no longer accepted as valid methods of entry. You may enter without any obligation to social media accounts, though we may offer them as opportunities for extra entries. Your email address is required so we can get in touch with you if you win, but it will not be given to third parties.
  • Contest is open to all residents of the 50 States and the District of Columbia, 18 or older! Sorry, we don't make this rule (we hate excluding anyone).
  • Winners will be chosen randomly. One winner will receive one (1) pair of Sony Digital Noise Canceling Headphones.
  • If you are chosen, you will be notified by email. Winners must respond within three days of being contacted. If you do not respond within that period, another winner will be chosen. Make sure that the account you use to enter the contest includes a contact email. Social media contact details are not carried over into our system.
  • This unit is purely for promotional giveaway. Sony and Engadget/AOL are not held liable to honor warranties, exchanges or customer service.
  • The full list of rules, in all its legalese glory, can be found here.
  • Entries can be submitted until December 31st, 2013 at 11:59PM ET. Good luck!

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Article source: http://www.engadget.com/2013/11/29/holiday-gift-guide-2013-gaming/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi

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