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Festa del Papà 2018: migliori immagini per WhatsApp

La Festa del Papà si celebra il 19 marzo di ogni anno. Questa festività è nata nei primi decenni del ventesimo secolo per festeggiare la paternità e i padri in generale e si riconnette al culto religioso di San Giuseppe. Per festeggiare la Festa del Papà 2018 vi proponiamo alcune immagini da condividere su WhatsApp e altre piattaforme social come Facebook, Instagram e molte altre ancora. Non resta, quindi, che scoprire migliori immagini per la Festa del Papà.

Creare immagini per Festa del Papà 2017

Prima di scoprire le migliori immagini realtive alla Festa del Papà, è necessario fare un passo indietro e scoprire alcune tra le applicazioni di terze parti per Android e iOS con cui modificare immagini in modo semplice e rapido.

La prima applicazione che andiamo a scoprire insieme si chiama Snapseed ed è pensata per essere un editor di immagini semplice da utilizzare. In particolare, Snapseed è disponibile sia per iOS che Android e permette di apportare correzioni a livello di esposizione, colore, definizione e molto altro ancora. Questa app eccelle nelle procedure di editing delle immagini a livello base, ma offre anche alcuni strumenti un po’ più avanzati per creare foto fantastiche per la Festa del Papà.

Un’altra app molto interessante è Pixlr di AutoDesk, disponibile per iOS e Android. Conosciuta anche come Pixlr Express, quest’applicazione è un editor di immagini molto potente con cui applicare effetti grafici con un solo tocco. Oltre ai semplici filtri, Pixlr offre strumenti di editing cosmetici come lo sbiancamento dei denti e non solo.

Le migliori immagini per Festa del Papà 2017

Infine, come promesso, non resta che scoprire le migliori immagini per la Festa del Papà 2018 da condividere su WhatsApp, Facebook, Twitter, Instagram e altre piattaforme social. Quindi, se stai cercando immagini o foto da condividere per questa festa della paternità, sei sicuramente nel posto giusto.

  • TEMI
    • Social Media
    • Whatsapp

Article source: http://www.tecnocino.it/2018/03/articolo/festa-del-papa-2017-migliori-immagini-per-whatsapp/88171/

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Food app Ritual is sharing users’ precise workplace information

We wanted to test it out for ourselves, so Deputy Managing Editor Nathan Ingraham signed up for Ritual and joined the Department of Justice. He then told the app that he worked on the ninth floor of the Chicago office. He was then able to see the first initials and last names of other people who worked in the building and which floor they worked on. This is, of course, limited to people who have downloaded the app, but for secure workplaces, it's absolutely a terrible breach of privacy.

Tran points out that you can sign up for Ritual and see office locations for employees at the Department of Homeland Security, Lockheed Martin, the Pentagon and more. It's important to note that while Ritual doesn't force users into the "Teams" feature, it's a vital part of the app experience. While the idea behind Ritual makes sense, it's shocking that there aren't better privacy controls and data sharing options -- users can't hide their location from other people, and with no verification to confirm you work in a building, there's rampant potential here for abuse.

Article source: https://www.engadget.com/2018/03/16/ritual-privacy-concerns-workplace-data/

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The best gaming mouse

How we picked and tested

We tested wired and wireless gaming mice. Some looked like they belong on Batman's utility belt and others were hardly any different than normal mice. Photo: Kyle Fitzgerald

In our survey, Wirecutter readers identified the key characteristics they look for in a gaming mouse:

  • Comfort: Whether or not a mouse feels good in your hand is the most important feature.
  • Buttons: We focused on mice with fewer than 10 buttons.
  • Sensor: We looked for modern sensors, including the Pixart 3360 and its variants, all of which have at least 12,000 DPI resolution.
  • Software: Most gaming mice come with software suites to assign keystrokes and macros, tweak its sensitivity, and customize its lighting. The software should support multiple profiles to match the game you're playing.
  • Price: Half of our survey respondents said they'd prefer to pay between $51 and $75 for a gaming mouse, which happens to be how much a great gaming mouse costs.

For wireless mice, we also considered:

  • Performance: A wireless mouse should have no latency, interference, or lag, because if it does, there's no point in buying one for gaming. We looked for mice you can also use with a wired connection.
  • Battery life: Because of high polling rates and lighting effects, wireless gaming mice tend to have awful battery life compared with regular wireless mice, often peaking at just 25 to 30 hours.

We read editorial reviews and forums and surveyed our readers to prune our list to eight wired mice and four wireless options. We ran each mouse through MouseTester to evaluate tracking speed, jitter and anti-jitter, polling rate, and sensitivity. Every mouse we tested passed these tests without issue.

Then, we used each mouse to play several hours of Overwatch and Starcraft II. We also used each for work over several weeks. Finally, we asked a group of Wirecutter staffers and friends with a range of hand sizes and grip styles to evaluate the finalists.

To read about our testing procedures in more detail, please see our full guide to gaming mice.

Our pick: Razer DeathAdder Elite

Photo: Kyle Fitzgerald

The Razer DeathAdder Elite is the best gaming mouse for most people because it's comfortable for a wide range of hand sizes and grips, has seven easy-to-reach buttons and an accurate sensor, and has a simple, effective design. Razer's Synapse software is easy to use on both Windows and Mac (if a bit ugly), and it supports all the customization options you could possibly want. At 5 inches long, 2.8 inches wide, and 1.7 inches high, it's on the larger sizer of most gaming mice, but our medium- and smaller-handed testers didn't have any issues with it—in fact, it was the most universally liked option among our testers, who were able to find a comfortable position across all grips. It typically sells for around $55, well within the price range our survey respondents wanted to pay and in line with other models we tested.

Runner-up: Logitech G502 Proteus Spectrum

Photo: Kyle Fitzgerald

The Logitech G502 Proteus Spectrum divided our test panel. Three of the panelists loved it, and praised its comfort, button positioning, and its best-in-class scroll wheel. But two didn't. It isn't as comfortable for as many hand sizes and grips as our main pick—our small-handed palm-grip testers couldn't easily reach every button because it's a bit longer and wider than the DeathAdder Elite, at 5.2 inches long and 2.9 inches wide. The G502 has 11 buttons, four more than the DeathAdder, and offers adjustable weights. But its software is a bit quirkier and the lighting is less customizable than the DeathAdder's.

A Wireless Option: Logitech G703

Photo: Kyle Fitzgerald

The Logitech G703 is the best wireless gaming mouse because it's as accurate as a wired mouse, it's the most comfortable mouse we tested, its six buttons are enough for most people's needs, and it's less expensive than the competition. For a long time, wireless gaming mice were subpar due to latency and interference, but the Logitech G703 passed our sensor tests and we didn't experience any connection issues. The battery life, though not great, did hit Logitech's claims of around 25 hours, which is about as good as it gets for gaming mice. The G703 has the same great sensor as the G502, and you can turn down its polling rate to preserve battery. Our panelists were mixed on the comfort of the G703, but nobody outright hated it. It's smaller than both the DeathAdder and the G502, measuring 4.9 inches in length, 2.7 inches wide, and 1.7 inches high.

This guide may have been updated by Wirecutter. To see the current recommendation, please go here.

Note from Wirecutter: When readers choose to buy our independently chosen editorial picks, we may earn affiliate commissions that support our work.

Article source: https://www.engadget.com/2018/03/16/the-best-gaming-mouse/

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Alexa’s ‘Brief Mode’ makes the digital assistant way less chatty

Not too long ago, people got creeped out by Amazon's Alexa devices randomly laughing at them. Now Jeff Bezos' digital assistant is offering folks the chance to put a sock in its mouth. Err, speaker. Reddit users first noticed that when asked to turn light on, Alexa would complete the task and then append the exchange by saying it'd be the last time it would use a verbal confirmation. Instead, it'd beep upon a task's completion from that point forward, noting that this was a new feature called "Brief Mode" that'd curtail its speech. That was with a first-gen Echo. In our tests with a second-gen device, the same thing happened, with Alexa asking if we wanted to enable the different audio option.

Article source: https://www.engadget.com/2018/03/16/amazon-alexa-brief-mode-update/

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Inside Google’s plan to build a smart neighborhood in Toronto

Sidewalk Labs believes its dual expertise in technology and urban design makes it different. The company is based in New York rather than Silicon Valley to distill a sense of city living in its employees. That DNA also shaped its bid and, consequently, the ideas that it's pushing forward for Quayside. The buildings, for instance, will use a modular design that's cheaper and faster to build. Some of them will utilize Loft, a minimalistic interior that means they can be quickly repurposed. In this scenario, a parking lot could be converted into an office as more people start to embrace electric and autonomous ride-sharing options.

Buildings will be made from eco-friendly buildings materials, including tall timber skeletons and mycelium insulation, and powered by renewable energy sources, including roof and wall-mounted solar panels. They'll be warmed and cooled by a thermal grid that leverages waste heat from sewers and buildings as well as geothermal sources and nearby lakes. Homes will also be LEED (Leadership in Energy and Environmental Design) certified and meet the energy-efficient Passive House standard developed by two professors in Germany (where it's known as Passivhaus) in the early 1990s.

"By far the most important issue is affordability."

Sidewalk is committed to affordability and avoiding Songdo's reputation as a half-empty city for the rich. It's banking on a blend of simple and old-fashioned pricing models, including social tenants, private renters, subsidized renters and full-fledged homeowners. "A partial homeownership program might be a perfect fit for a family looking to settle down, whereas a retiree on a fixed income may require a rental subsidy," the company explained. "Sidewalk proposes to make Quayside a living laboratory for housing policy innovation that delivers a mixed- occupancy community that mirrors Toronto's socioeconomic diversity."

Doctoroff pushed this point at a community town hall meeting last November. "By far the most important issue is all about affordability," he said. "We certainly see everyday people, middle class, lower-middle and lower-income people, being priced out of areas, suffering from the incapacity to get opportunities because distances are too great or the costs are too great. If we don't fundamentally address that issue, the fabric of society and the whole notion of this being an inclusive community begins to fray."

Sidewalk Labs is serious about ditching cars too. The team wants the Eastern Waterfront to be the first district in Toronto where only shared and self-driving vehicles are allowed. Non-emergency vehicles will be banned from "a large portion" of the neighborhood, giving space back to pedestrians and cyclists. A "transition zone" will exist for people who need to travel beyond Quayside, but the idea is to promote a walking, cycling and public transit culture in the center.

The absence of private cars should make the roads feel quieter and safer. It will also eliminate the need for curbside parking, freeing up crucial space for sidewalks and stores. "It's all about getting rid of stationary cars," Alan Penn, a professor in Architectural and Urban Computing at UCL, said. "That can transform what somewhere feels like."

Sidewalk plans to extend Toronto's existing bike-share scheme into Quayside. It's also considering an LED system that can create, widen and narrow temporary bike lanes on the road. The latter is experimental but perhaps unnecessary. Michael Seth Wexler, an urban designer at cycling consultancy Copenhagenize, said permanent, protected cycleways will be critical if the city wants to get more people on two wheels. If they disappear or they're few and far between, people won't be able to rely on them -- and casual cyclists will default to other forms of transportation.

"It's all about getting rid of stationary cars. That can transform what somewhere feels like."

"To know that there's always going to be a protected path that you can take down the main street," Wexler explained, "before any modern technology is implemented, that's a baseline that will create a sense of reliability in the transport system."

Above all, people want to feel safe. "They won't feel safe unless they have a separation from other modes of transport," Wexler added. "You don't want to be cycling slowly with a tram zooming right by you and then you have to duck out of the way of a transport truck or even an automated vehicle." It's worrying, he said, that none of the illustrations in the Sidewalk Labs pitch document show a protected cycleway.

Wexler welcomes technology, however, and how it could make cycling a more efficient and attractive option in Quayside. Sidewalk Labs will pilot an "adaptive traffic light" concept that can detect and prioritize cyclists at busy intersections. It would be similar to the green-wave system in Copenhagen, which ensures that cyclists traveling at 20KMH hit green lights all the way into the city center. The company has some new ideas, too, such as automatic, retractable canopies and heated bike paths that melt snow in the winter.

Technologists vs. urbanists

Doctoroff was brought onboard to bring urban planning and design expertise to Google's traditionally technological background. Blending these two worlds hasn't been easy though. Developers will often use A/B testing, for instance -- two versions of the same software, quietly distributed to different users -- to see which solution works best. In a city, however, that's often not an option. You can't A/B test a traffic light system if there's a chance one of them will cause accidents on the road. Similarly, "fail fast, fail often" is a bad ethos when lives are at risk.

Urbanists act more deliberately but can often see solutions as unchangeable. When a home is built or a cycle path is put in place, they see it as a semipermanent development. Sidewalk Labs found it "difficult" to balance these two cultures in its first year of operations. "It led to some conflicts," said Rit Aggarwala, chief policy officer at Sidewalk Labs. "It led to a bunch of misunderstandings where it wasn't an intentional conflict. We just realized we weren't speaking the same language with each other."

The urbanists had to be more explicit about the risks they were identifying, and the technologists had to be more attuned to where something could go wrong. Similarly, the developers needed to retain their enthusiasm and speed while protecting the values that urbanists believe are important.

Sidewalk Labs is envisioning Quayside as a series of layers. At the bottom is a network of tunnels, or utility channels, which serves as the city's near-invisible infrastructure. Above is the public realm, or street level, which serves as a foundation for its mobility and building concepts. At the highest level is the digital layer, which combines a network of sensors, a detailed map of the neighborhood, simulation software and a platform where citizens can log in and manage their public and private data.

Google makes its money by tracking internet users and serving them highly targeted ads. It's the revenue engine for Alphabet that, in turn, allows Sidewalk Labs to operate so freely. As a result, people are worried about Quayside and how residents' data will be treated. Will Sidewalk Labs have full access to the information collected by its sensors? How will data be shared with the company's partners? Will citizens be able to opt out of certain programs, and if so, how will it affect their quality of life in the city?

People are worried about Quayside and how residents' data will be treated.

Aggarwala is promising a privacy-by-design approach. That means limiting data capture to the "bare minimum" throughout the city. The company's internal Sense Lab, for instance, is developing a camera system that strips surveillance footage down to a series of faint outlines. "We don't need an image of you," Aggarwala said. "What we need is your outline, because then the computer can tell, 'Oh, that's a human. That's a person walking.' If all I do is outline your body and there's no face, no color, no nothing, then there's no way I can identify you. I've eliminated the privacy issue, but I've accomplished the goal."

Not everyone is convinced. To make a service smarter, or more user-friendly, you generally need more information. Let's say someone clambers into an elevator; with a motion sensor you can detect their presence and light up a control panel. If you know who they are, however, you can also play their favorite song or take them to their hotel room automatically. "They can anonymize the information," Cerrudo explained, "but in the end, the less they anonymize it, the more functionality they can give to the end user."

Part of the solution is a simulation platform called Model. It will be "metro area scale" and cover the movement of every Quayside resident who might wander through its virtual net. Sidewalk Labs will use this data to test possible changes to roadway pricing, ride-sharing and its multiuse buildings. It will also accept data collected by the Sense Lab team to simulate what will happen in the next five, 15 and 30 minutes. Over time, the company will use the platform to test long-term changes to water, energy and other public infrastructure. It will also grow more accurate and sophisticated with use, to the point where someone could ask, "Where were the 20 people on this bus really starting from, and where were they really going?"

Article source: https://www.engadget.com/2018/03/16/alphabet-google-sidewalk-labs-toronto-quayside/

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The Puffco Peak vaporizer is a quick hit of concentrated genius

Cannabis concentrates possess a number of advantages over the flowers from which they're derived but "ease of consumption" isn't one of them. Depending on the extraction method, they can range from crystalline crumbles to sticky honey oils and tar-like rosins. Ingesting them isn't a walk in the park either. While you can simply roll up loose leaf weed in a sheet of paper and be good to go, concentrates typically require convoluted heating implements and specialized tools. Seriously, getting lit should never require the use of a blowtorch. With the new Puffco Peak, you won't need rigs, nails, spikes, e-rings or any of the other conventional accoutrements dabbing used to demand.

Though it is a vaporizer, the Peak is shaped like the lovechild of a conventional water pipe and Silent Hill's Pyramid Head. It offers an upward-facing ceramic bowl situated in front of a tapered glass stem which can be removed from the rest of the unit and filled with water to improve vapor filtration. All of the electronic guts are hidden in its sturdy base. The entire unit stands 7-inches tall and I really appreciate how bottom-heavy the Peak is. My old Cloud EVO rig, for as much as I loved it, was notoriously unsteady and would topple if I so much as looked at it sideways. The Peak, on the other hand, is practically a Weeble-Wobble -- you've got to give it a good shove to knock it over.

While it isn't quite as intuitive to use as the water pipe it's designed to resemble, the Peak is still far easier to use than virtually any other tabletop vape rig I've used. You load your concentrate into the bowl (heating crucible) and place the carb cap on top. The cap helps regulate airflow through the bowl and prevents your precious vapor from wafting away when you aren't drawing on it. To turn on the device, you will first need to charge it using the included micro USB cable and wall adapter, then press a button on the front of the Peak just below the bowl. Once charged, click once to cycle through the four color-coded heat settings -- blue (450 degrees F), green (500 degrees), red (550 degrees), and white (600 degrees) -- then double click the same button to activate the heating element. Unlike other electronic dab rigs, the Peak takes around 20 seconds to reach its operating temperature, not upwards of four minutes as my Cloud EVO did.

Best of all, the Peak will buzz slightly to indicate that it's ready for use. That way you're not left to watch the clock or, even worse, wander off to find a snack and come back to a burnt bowl. The Peak will automatically turn itself off after about 10 seconds to conserve battery but can quickly be reactivated with another double-click. You can keep clicking for the duration of your session and the Peak will maintain the same temperature throughout. This is especially helpful feature when you're vaping with a group, because it ensures that there will be minimum lag time between passes and that everybody will have a similar experience -- nobody gets saddled with a cold bowl.

Article source: https://www.engadget.com/2018/03/16/puffco-peak-vaporizer-hands-on/

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‘Battlefront II’ will finally make in-game progression fair next week

Now, daily play is the exclusive way to earn crates, which will only include emotes and cosmetic tweaks for your gear. In the bullet point on the blog post, EA repeated that crates won't contain anything that impacts gameplay. Anything you've already bought or earned will stay in your possession regardless of how you came about it, as well. If you still feel like dropping real-world money for Battlefront gear in-game, however, EA isn't going to stop you. But, the appearance packs and skins you buy with Crystals, are again, purely cosmetic. You'll also be able to purchase those with in-game credits earned from gameplay.

It sounds like pressure from lawmakers in Belgium, Hawaii and Washington worked as intended. Now that this seems to be taken care of, we can start speculating how EA will bungle Battlefront the next time.

Article source: https://www.engadget.com/2018/03/16/battlefront-ii-pay-to-win-update/

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Facebook search briefly suggested sexual content involving kids

It appears that Facebook quickly fixed the problem and today it released a statement apologizing for the alarming issue. "We're very sorry this happened. As soon as we became aware of these offensive predictions we removed them," the company said. "Facebook search predictions are representative of what people may be searching for on Facebook and are not necessarily reflective of actual content on the platform. We do not allow sexually explicit imagery, and we are committed to keeping such content off of our site."

But this is the second Facebook issue to involve sexual content and children this month. The website recently ran a survey that asked users if adults should be allowed to ask children for sexual pictures. Facebook removed the survey and said in a statement, "We have prohibited child grooming on Facebook since our earliest days; we have no intention of changing this and we regularly work with the police to ensure that anyone found acting in such a way is brought to justice."

However, Facebook isn't the only major company to let such disturbing search suggestions through. Last year, YouTube came under fire for its predictive search function which also suggested sexual content involving children. Google has also had to address issues with offensive results in both its search and in Maps.

Facebook is looking into why the phrases suddenly began appearing in users' searches and the company says it's working to improve the quality of its suggestions, CNET reports.

Article source: https://www.engadget.com/2018/03/16/facebook-search-suggested-sexual-content-involving-kids/

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Facebook suspends Trump-linked data firm Cambridge Analytica

Facebook's stance is that it requested the deletion of the data in 2015, which Cambridge Analytica, Kogan and another man, Christopher Wylie, said they did. The social network disagrees, and said it has been informed that not all of the data was deleted. Now it's suspending their access while it investigates.

So who are these people and what did they do with that data? Last May The Guardian reported extensively on Cambridge Analytica, citing a source who said Wylie is "the one who brought data and micro-targeting [individualised political messages] to Cambridge Analytica." That same article specifically pointed out Kogan's app and its link to the company, which combined psychological profiles with specific names, phone numbers and email address plus information it bought from consumer databases. One of the claims it makes is that as much as promoting one candidate, its objective was voter disengagement and to keep potential Democratic voters home.

Facebook's VP of consumer hardware and former VP of ads, Andrew Bosworth, tweeted "We have suspended Cambridge Analytica from our platform for a clear violation our policies. They cannot buy ads or administer its clients' pages." Facebook also noted that in 2014, it changed its policies around how apps can pull information from someone's friends, and now puts apps through a review process to find out if they need all the information they're requesting. But as a report by The Intercept detailing how Kogan's program worked by signing up Amazon Mechanical Turkers notes, the information had already been obtained.

As Facebook continues to investigate, there will surely be more scrutiny from all sides over how internet companies are protecting their user's information. Oh, and there's one more thing you should know -- this announcement comes the same day that a lawsuit filed by a US professor against Cambridge Analytica has been filed. Mother Jones reports that David Carroll requested a copy of the data the company has compiled on him and says that what he received is incomplete.

Article source: https://www.engadget.com/2018/03/16/facebook-cambridge-analytica-suspended/

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NASA wants your pictures of clouds to verify its satellites’ data

NASA's looking for people to take pictures of clouds in the sky and share them through an app. If you time your photos to coincide with CERES satellites passing overhead, NASA can then compare the images taken from the instruments with the images taken from individuals down below and make sure what's being noted by its satellites as a cloud really is a cloud. "Looking at what an observer recorded as clouds and looking at their surface observations really helps us better understand the images that were matched from the satellite," Marilé Colón Robles, who heads NASA's GLOBE clouds team, said in a statement.

You can submit up to 10 photos per day between now and April 15th through the GLOBE Observer app. This is a particularly important time for the project because the seasons are changing, meaning the clouds are too. And the most recent addition to the CERES team is a satellite that was launched in November and began taking measurements in January. So NASA needs help verifying its data in particular.

You can find out more about how to take part and how to time your photos with passing satellites here. If you do manage to snap a pic within the same timeframe as an overhead satellite, NASA will send you an email within one week of your submission that shows you your image as well as the satellite's. You can check out some tips on how to observe clouds here.

Article source: https://www.engadget.com/2018/03/16/nasa-wants-pictures-of-clouds-verify-satellite-data/

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